From October 10 and at least a year forward I’ll be working at MPC London, as a 3D generalist. Awesome!!
New RnD for our bachelorfilm. Particles to geo to dynamics, with custom dynamic shader that controls the color variance of the stones in a single material
New Showreel is up. It’s focused on compositing, but has stuff like modeling, texturing and concept art in it as well.
Updated my biped from first year with new awesome topology, SSS shaders, Vray magic and nuke magic. I included the process in images so far.
"Sadly you weren’t invited" is a 48 hour Nordic Game Jam project where the theme given was "Privacy". Our group consisted of 3½ graphics artist and 3½ programmers and we decided to make a game about invading peoples privacy sphere. You take on the role as the unpopular aunt. She is a mean drunk and ruins the mood for every one else at family gatherings. So, sadly you weren’t invited, but you decided to show up anyway:
Play it here: http://keemaron.com/ngj2014/
New Houdini and dirty comp test for our bachelor film. This is not the final look of the film but only a test of integrating the character within the rock tornado from Houdini. Simulation and comp by me.
My logo served me nicely for 13 years, but thought it was due for an update with a tighter set of lines. Hope you like it.
Fist run with a steadycam rig, wasn’t sure which way to put on the west. But at least it looks cool :)
30min robot sketch. Called him Serpent. Just exploring new brush options in PS and playing with colors.
More updates on our iOS game Scallywags. This time I’m showing you the world maps, whichthe player will travel within and between.
Dirt and cleaning robots concept for the Danish detergent company Biotex back in 2011. The robots were created for a series of commercials where they where to shoot dirt at people or dry them.
Meet the CARGOrilla bot. Done as a spare time project in 2011. I designed it to look as if it was part of the Portal universe.
Funday Factory hired me to created the graphics for their iPad and iPhone game Smashville. The story of the game went through some iterations.
I’m currently helping on the development of an upcoming iPhone game, called Scallywags! I’m responsible for the design of colours, creatures, vehicles, props, levels, effects and user interface. I also take care of some 3d modelling for the game, but I mainly focus on design.